- #Unity cloud build vs manual source control update
- #Unity cloud build vs manual source control download
Copying Addressables content from Cloud Build to your hosting provider
#Unity cloud build vs manual source control download
When the new build has successfully completed, the More menu (⋮) for the build displays the Download Addressable Assets option.
#Unity cloud build vs manual source control update
Enable Build Addressables and Content Update Build.To update a previously built player with new Addressable assets: The Content State file is generated when you do a new Addressables build. This links the content from an Update build to an existing player. To update the existing player, update builds require a Content State file. Running a content update buildĬontent update builds update a previously built player with new addressable content. See Addressable Asset system with Cloud Content Delivery for more information about using Addressables with CCD. Enable Content Delivery Create Release if you want to automatically create a CCD release from the selected bucket.Your Content Delivery API Key should already be populated in its field.Choose the required CCD bucket in the Content Delivery Bucket drop-down.Enable Content Delivery Upload to upload Addressables to CCD.If you want to upload Addressables to the Cloud Content Delivery (CCD) service from Cloud Build: Each property is described in more detail with a tooltip. Use the Addressables Options page to configure properties that determine how the Addressables build process behaves. Click on Edit Addressable Asset Options.On the build target that you’d like to build Addressables for, expand the Addressable Assets Options menu.From the Cloud Build Dashboard, navigate to the build target Config page for your project.If you’re starting from a brand new Cloud Build project, you’ll need to create a new Build Target first. Unity recommends that you’re comfortable working with Addressables locally before you build them with Cloud Build. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. Commit your updated project to your chosen version control A system for managing file changes.Convert your project to use Addressables locally, that is:.Prerequisitesīefore you can build Addressable Assets in Cloud Build A continuous integration service for Unity projects that automates the process of creating builds on Unity’s servers. Addressable Assets are assets that have a unique address which you can use to load them from local or remote AssetBundles.